DRG-Femboy-Voice/Source/FSD/Public/CoilgunAfflictionEntry.h
2025-04-15 12:39:31 -07:00

21 lines
598 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "CoilgunAfflictionEntry.generated.h"
class UStatusEffect;
class UStatusEffectsComponent;
USTRUCT(BlueprintType)
struct FCoilgunAfflictionEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<UStatusEffect>> PushedAfflictions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UStatusEffectsComponent* Target;
FSD_API FCoilgunAfflictionEntry();
};