21 lines
598 B
C++
Executable file
21 lines
598 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Templates/SubclassOf.h"
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#include "CoilgunAfflictionEntry.generated.h"
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class UStatusEffect;
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class UStatusEffectsComponent;
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USTRUCT(BlueprintType)
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struct FCoilgunAfflictionEntry {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<TSubclassOf<UStatusEffect>> PushedAfflictions;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UStatusEffectsComponent* Target;
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FSD_API FCoilgunAfflictionEntry();
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};
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