40 lines
1.2 KiB
C++
Executable file
40 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ChargedWeaponAnimInstance.h"
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#include "CoilGunAnimInstance.generated.h"
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class ACoilGun;
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UCLASS(Blueprintable, NonTransient)
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class UCoilGunAnimInstance : public UChargedWeaponAnimInstance {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float WindUpSpeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float WindDownSpeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxExtention;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float HandleExtend;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxCoilSpeed;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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ACoilGun* CoilGun;
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public:
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UCoilGunAnimInstance();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetCoilSpeed(int32 Index) const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetCoilAngle(int32 Index) const;
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};
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