29 lines
844 B
C++
Executable file
29 lines
844 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CloudSaveRequest.generated.h"
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USTRUCT(BlueprintType)
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struct FCloudSaveRequest {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString SteamTicket;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString PSTicket;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 PlayerRank;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 SaveToDiskCounter;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString RawData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Branch;
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FSD_API FCloudSaveRequest();
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};
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