DRG-Femboy-Voice/Source/FSD/Public/CloudSaveRequest.h
2025-04-15 12:39:31 -07:00

29 lines
844 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CloudSaveRequest.generated.h"
USTRUCT(BlueprintType)
struct FCloudSaveRequest {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString SteamTicket;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString PSTicket;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PlayerRank;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SaveToDiskCounter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString RawData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Branch;
FSD_API FCloudSaveRequest();
};