DRG-Femboy-Voice/Source/FSD/Public/ClaimableRewardView.h
2025-04-15 12:39:31 -07:00

34 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ClaimableRewardEntry.h"
#include "ClaimableRewardView.generated.h"
class UDialogDataAsset;
class USoundCue;
class UUserWidget;
USTRUCT(BlueprintType)
struct FClaimableRewardView {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDialogDataAsset* MissionControlSpeak;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UUserWidget> BackgroundWidgetClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<USoundCue> FanfareAudio;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MoveInRewardsDelay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FClaimableRewardEntry> RewardDisplays;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ClaimButtonText;
FSD_API FClaimableRewardView();
};