34 lines
1 KiB
C++
Executable file
34 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ClaimableRewardEntry.h"
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#include "ClaimableRewardView.generated.h"
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class UDialogDataAsset;
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class USoundCue;
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class UUserWidget;
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USTRUCT(BlueprintType)
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struct FClaimableRewardView {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDialogDataAsset* MissionControlSpeak;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UUserWidget> BackgroundWidgetClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<USoundCue> FanfareAudio;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MoveInRewardsDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FClaimableRewardEntry> RewardDisplays;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText ClaimButtonText;
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FSD_API FClaimableRewardView();
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};
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