DRG-Femboy-Voice/Source/FSD/Public/ChargedHitCountEffect.h
2025-04-15 12:39:31 -07:00

30 lines
832 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "WeaponHitCountEffect.h"
#include "ChargedHitCountEffect.generated.h"
class UDamageClass;
class UParticleSystem;
class USoundCue;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UChargedHitCountEffect : public UWeaponHitCountEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DamagePerHit;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDamageClass* DamageClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UParticleSystem* DamageParticle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* DamageSound;
public:
UChargedHitCountEffect();
};