33 lines
989 B
C++
Executable file
33 lines
989 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "CharacterVanityLoadout.h"
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#include "EVanitySlot.h"
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#include "CharacterVanitySave.generated.h"
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class UVanityItem;
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USTRUCT(BlueprintType)
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struct FCharacterVanitySave {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FCharacterVanityLoadout> Loadouts;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCharacterVanityLoadout RandomVanityLoadout;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FGuid> UnLockedVanityItemIDs;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UVanityItem*> UnLockedVanityItems;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<EVanitySlot, FGuid> NewVanityItems;
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public:
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FSD_API FCharacterVanitySave();
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};
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