DRG-Femboy-Voice/Source/FSD/Public/CharacterUseState.h
2025-04-15 12:39:31 -07:00

23 lines
627 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EInputKeys.h"
#include "CharacterUseState.generated.h"
class UUsableComponentBase;
USTRUCT(BlueprintType)
struct FCharacterUseState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UUsableComponentBase* ActiveUsable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
EInputKeys Key;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 UseId;
FSD_API FCharacterUseState();
};