23 lines
627 B
C++
Executable file
23 lines
627 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EInputKeys.h"
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#include "CharacterUseState.generated.h"
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class UUsableComponentBase;
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USTRUCT(BlueprintType)
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struct FCharacterUseState {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UUsableComponentBase* ActiveUsable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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EInputKeys Key;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 UseId;
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FSD_API FCharacterUseState();
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};
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