DRG-Femboy-Voice/Source/FSD/Public/CharacterSightSensor.h
2025-04-15 12:39:31 -07:00

45 lines
1.6 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CharacterSightSensorBase.h"
#include "CharacterSightSensor.generated.h"
class UPrimitiveComponent;
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FCharacterSightSensorDelegate);
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UCharacterSightSensor : public UCharacterSightSensorBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCharacterSightSensorDelegate OnSensorActivated;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCharacterSightSensorDelegate OnSensorDeactivated;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SensorActiveForMinDuration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinimumDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaximumDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
TArray<UPrimitiveComponent*> RestrictToColliders;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bSensorActivated;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TimeActive;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LastSeenTime;
public:
UCharacterSightSensor();
};