31 lines
909 B
C++
Executable file
31 lines
909 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "EVanitySlot.h"
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#include "CharacterSelectionSwitcher.generated.h"
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class APlayerCharacter;
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class UVictoryPose;
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UCLASS(Blueprintable)
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class ACharacterSelectionSwitcher : public AActor {
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GENERATED_BODY()
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public:
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ACharacterSelectionSwitcher();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnVictoryPoseChanged(UVictoryPose* VictoryPose);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnVanityItemEquipped(EVanitySlot Slot);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void Hide();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, BlueprintPure)
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AActor* GetViewerActor() const;
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, BlueprintPure)
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APlayerCharacter* GetActiveCharacter() const;
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};
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