DRG-Femboy-Voice/Source/FSD/Public/CharacterCameraController.h
2025-04-15 12:39:31 -07:00

45 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "CharacterCameraController.generated.h"
class APlayerCharacter;
class UCameraComponent;
UCLASS(Blueprintable, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UCharacterCameraController : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StartFOV;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float targetFov;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TargetFOVSpeed;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
APlayerCharacter* Character;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCameraComponent* Camera;
public:
UCharacterCameraController();
UFUNCTION(BlueprintCallable)
void ResetFOV(float FadeSpeed);
UFUNCTION(BlueprintCallable)
void FOVChanged(float NewFOV);
UFUNCTION(BlueprintCallable)
void FadeToFOVRelative(float NewTargetFov, float FadeSpeed);
UFUNCTION(BlueprintCallable)
void FadeToFOV(float NewTargetFov, float FadeSpeed);
};