DRG-Femboy-Voice/Source/FSD/Public/CaveWorm.h
2025-04-15 12:39:31 -07:00

45 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "DeepPathfinderCharacter.h"
#include "CaveWorm.generated.h"
class AResourceChunk;
class UHealthComponentBase;
class UObject;
class UResourceData;
class USimpleHealthComponent;
UCLASS(Blueprintable, MinimalAPI)
class ACaveWorm : public ADeepPathfinderCharacter {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USimpleHealthComponent* Health;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SearchChunksRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SearchChunksInterval;
public:
ACaveWorm();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static AResourceChunk* SpawnResource(UObject* WorldContext, UResourceData* Data, float Size, FTransform Transform, FVector Impulse, FVector DropOffset);
protected:
UFUNCTION(BlueprintCallable)
void Search();
UFUNCTION(BlueprintCallable)
void IncrementKillCount(UHealthComponentBase* HealthComponent);
public:
UFUNCTION(BlueprintCallable)
void DropResource(UResourceData* Data, float Size, FVector Impulse, FVector DropOffset);
};