62 lines
2.1 KiB
C++
Executable file
62 lines
2.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CarveOptionsCellSize.h"
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#include "ECarveFilterType.h"
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#include "IRandRange.h"
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#include "ResourceCreator.h"
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#include "ResourceDebris.h"
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#include "Templates/SubclassOf.h"
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#include "UDebrisCarveMesh.h"
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#include "CarvedResourceCreator.generated.h"
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class AActor;
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class UCarvedResourceData;
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class UDebrisPositioning;
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class UTerrainMaterial;
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UCLASS(Blueprintable, EditInlineNew)
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class UCarvedResourceCreator : public UResourceCreator {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UCarvedResourceData* Resource;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool ScaleToResourceDistribution;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDebrisPositioning* Positioning;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FIRandRange NumCarvers;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ExpensiveNoise;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CarveOffsetRadius;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AActor> SpawnAttachClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AttachSpawnOffsetDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTerrainMaterial* TerrainMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECarveFilterType Filter;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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CarveOptionsCellSize CarveCellSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FUDebrisCarveMesh> Meshes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FResourceDebris> Debris;
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UCarvedResourceCreator();
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};
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