DRG-Femboy-Voice/Source/FSD/Public/CarriableComponent.h
2025-04-15 12:39:31 -07:00

54 lines
1.8 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "CarriableEventDelegate.h"
#include "Throwable.h"
#include "CarriableComponent.generated.h"
class APlayerCharacter;
class UDialogDataAsset;
class UItemCharacterAnimationSet;
class UUseAnimationSetting;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UCarriableComponent : public UActorComponent, public IThrowable {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCarriableEvent OnPickedUp;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCarriableEvent OnDropped;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UDialogDataAsset> ShoutWhileCarrying;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UItemCharacterAnimationSet* OverrideCarryAnimationSet;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UUseAnimationSetting* OverrideThrowAnimationSet;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
APlayerCharacter* CarriedBy;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Offset;
public:
UCarriableComponent();
UFUNCTION(BlueprintCallable)
bool PickupItem(APlayerCharacter* byCharacter);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void DropItem();
UFUNCTION(BlueprintCallable)
void AttachChanged(bool Attached, const FVector PrevScale);
// Fix for true pure virtual functions not being implemented
};