DRG-Femboy-Voice/Source/FSD/Public/CaretakerActionComponent.h
2025-04-15 12:39:31 -07:00

53 lines
1.5 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "CaretakerActionComponent.generated.h"
class ACaretaker;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UCaretakerActionComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool StartTickOnUse;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_IsUsing, meta=(AllowPrivateAccess=true))
bool IsUsing;
public:
UCaretakerActionComponent();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void UseAction();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void TriggerAction();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void StopUsing();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnTriggered();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnStopped();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnStarted();
protected:
UFUNCTION(BlueprintCallable)
void OnRep_IsUsing();
UFUNCTION(BlueprintCallable, BlueprintPure)
ACaretaker* GetCaretaker() const;
public:
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintNativeEvent, BlueprintPure)
bool CanUse() const;
};