53 lines
1.5 KiB
C++
Executable file
53 lines
1.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "CaretakerActionComponent.generated.h"
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class ACaretaker;
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UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UCaretakerActionComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool StartTickOnUse;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_IsUsing, meta=(AllowPrivateAccess=true))
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bool IsUsing;
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public:
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UCaretakerActionComponent();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void UseAction();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void TriggerAction();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void StopUsing();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnTriggered();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnStopped();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnStarted();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnRep_IsUsing();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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ACaretaker* GetCaretaker() const;
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public:
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintNativeEvent, BlueprintPure)
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bool CanUse() const;
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};
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