22 lines
600 B
C++
Executable file
22 lines
600 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CampaignRequirement.h"
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#include "CaracterLevelCampaignRequirement.generated.h"
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class UPlayerCharacterID;
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UCLASS(Blueprintable, EditInlineNew)
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class FSD_API UCaracterLevelCampaignRequirement : public UCampaignRequirement {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPlayerCharacterID* characterID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 LevelRequirement;
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public:
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UCaracterLevelCampaignRequirement();
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};
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