DRG-Femboy-Voice/Source/FSD/Public/CapacityHoldingItemAggregator.h
2025-04-15 12:39:31 -07:00

49 lines
1.5 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CapacityBasedItemAggregator.h"
#include "RejoinListener.h"
#include "Upgradable.h"
#include "CapacityHoldingItemAggregator.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UCapacityHoldingItemAggregator : public UCapacityBasedItemAggregator, public IUpgradable, public IRejoinListener {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_MaxAmmo, meta=(AllowPrivateAccess=true))
int32 MaxAmmo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_AmmoCount, meta=(AllowPrivateAccess=true))
int32 AmmoCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseRejoin;
public:
UCapacityHoldingItemAggregator();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void UseAmmo(int32 Count);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void SetMaxAmmo(int32 InMaxAmmo, bool InChangeCurrentAmount);
UFUNCTION(BlueprintCallable)
void Resupply(float percentage);
protected:
UFUNCTION(BlueprintCallable)
void OnRep_MaxAmmo();
UFUNCTION(BlueprintCallable)
void OnRep_AmmoCount();
public:
UFUNCTION(BlueprintCallable)
void AddAmmo(int32 Amount);
// Fix for true pure virtual functions not being implemented
};