DRG-Femboy-Voice/Source/FSD/Public/CampaignMission.h
2025-04-15 12:39:31 -07:00

46 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "ECampaignMutators.h"
#include "RequiredMissionItem.h"
#include "CampaignMission.generated.h"
class UDialogDataAsset;
class UMissionTemplate;
class UMissionWarning;
class UPlanetZone;
class UReward;
UCLASS(Blueprintable, EditInlineNew)
class FSD_API UCampaignMission : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UPlanetZone* PlanetZone;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRequiredMissionItem mission;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<UReward*> Rewards;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDialogDataAsset* MissionCompleteShout;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool OverrideMutators;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
ECampaignMutators MutatorOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMissionWarning*> AllowedWarnings;
public:
UCampaignMission();
UFUNCTION(BlueprintCallable, BlueprintPure)
UMissionTemplate* GetMissionTemplate() const;
};