52 lines
1.6 KiB
C++
Executable file
52 lines
1.6 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "AnimatedItem.h"
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#include "Templates/SubclassOf.h"
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#include "CalldownItem.generated.h"
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class AActor;
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class ARessuplyPod;
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class UItemPlacerAggregator;
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class UResourceData;
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UCLASS(Blueprintable)
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class ACalldownItem : public AAnimatedItem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UItemPlacerAggregator> ItemPlacerClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<ARessuplyPod> SupplyPodClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UResourceData* ResouceRequired;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText OrderDescription;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText LogText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AActor> ResupplyBeacon;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UItemPlacerAggregator* ItemPlacerInstance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CoolDown;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float CooldownRemaining;
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public:
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ACalldownItem();
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protected:
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_Call_Resupply(const FVector& Location);
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};
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