DRG-Femboy-Voice/Source/FSD/Public/BurstWeaponUpgrade.h
2025-04-15 12:39:31 -07:00

26 lines
739 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EBurstWeaponUpgrades.h"
#include "StandardItemUpgrade.h"
#include "Templates/SubclassOf.h"
#include "UpgradeValues.h"
#include "BurstWeaponUpgrade.generated.h"
class AFSDPlayerState;
class AItem;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UBurstWeaponUpgrade : public UStandardItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EBurstWeaponUpgrades upgradeType;
public:
UBurstWeaponUpgrade();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FUpgradeValues GetUpgradedValue(TSubclassOf<AItem> Item, AFSDPlayerState* Player, EBurstWeaponUpgrades NewUpgradeType);
};