33 lines
915 B
C++
Executable file
33 lines
915 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AmmoDrivenWeapon.h"
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#include "BurstWeapon.generated.h"
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class UDamageComponent;
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class UFSDPhysicalMaterial;
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class UHealthComponentBase;
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class UPrimitiveComponent;
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UCLASS(Blueprintable)
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class ABurstWeapon : public AAmmoDrivenWeapon {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDamageComponent* Damage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDamageComponent* BurstFireBonusDamage;
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public:
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ABurstWeapon();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnTargetDamaged(UHealthComponentBase* Health, float Amount, UPrimitiveComponent* HitComponent, UFSDPhysicalMaterial* PhysicalMaterial);
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnReadyToFire();
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};
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