23 lines
728 B
C++
Executable file
23 lines
728 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "BurrowComponent.generated.h"
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class UAnimMontage;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UBurrowComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UBurrowComponent();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintImplementableEvent)
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void Unburrow(UAnimMontage* customMontage);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void CallBurrow(bool isBurrowing, UAnimMontage* customMontage);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintImplementableEvent)
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void Burrow(UAnimMontage* customMontage);
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};
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