20 lines
479 B
C++
Executable file
20 lines
479 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "BumpPlayerHit.generated.h"
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class APlayerCharacter;
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USTRUCT(BlueprintType)
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struct FBumpPlayerHit {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector_NetQuantize force;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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APlayerCharacter* Player;
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FSD_API FBumpPlayerHit();
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};
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