DRG-Femboy-Voice/Source/FSD/Public/BossFight.h
2025-04-15 12:39:31 -07:00

24 lines
661 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BossFight.generated.h"
class AActor;
class UEnemyComponent;
class UEnemyHealthComponent;
USTRUCT(BlueprintType)
struct FBossFight {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AActor> BossActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UEnemyComponent> EnemyComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UEnemyHealthComponent> HealthComponent;
FSD_API FBossFight();
};