70 lines
2.5 KiB
C++
Executable file
70 lines
2.5 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Components/ActorComponent.h"
|
|
#include "ABillityChargeProgressDelegate.h"
|
|
#include "AbilityDataUpdatedDelegate.h"
|
|
#include "AbillityChargeUsedSigDelegate.h"
|
|
#include "BoscoAbilityTarget.h"
|
|
#include "Templates/SubclassOf.h"
|
|
#include "Upgradable.h"
|
|
#include "BoscoAbillityComponent.generated.h"
|
|
|
|
class ABosco;
|
|
class ADroneStream;
|
|
class AProjectileBase;
|
|
class UBoscoProjectileAbillity;
|
|
class UItemUpgrade;
|
|
|
|
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class UBoscoAbillityComponent : public UActorComponent, public IUpgradable {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FABillityChargeProgress OnAbillityChargeProgress;
|
|
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FAbillityChargeUsedSig OnAbillityChargeUsed;
|
|
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FAbilityDataUpdated OnAbilityDataUpdated;
|
|
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FBoscoAbilityTarget Target;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<UItemUpgrade*> upgrades;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSubclassOf<AProjectileBase> ProjectileClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSubclassOf<ADroneStream> StreamClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TWeakObjectPtr<ABosco> AbillityOwner;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<UItemUpgrade*> ProjectileUpgrades;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UBoscoProjectileAbillity* AbilityData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool InitializeAtBeginPlay;
|
|
|
|
public:
|
|
UBoscoAbillityComponent();
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
int32 GetMaxCharges(bool Total) const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool GetIsSet() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
int32 GetCharges() const;
|
|
|
|
|
|
// Fix for true pure virtual functions not being implemented
|
|
};
|
|
|