26 lines
761 B
C++
Executable file
26 lines
761 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "FlyingBugAnimInstance.h"
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#include "BomberAnimInstance.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class UBomberAnimInstance : public UFlyingBugAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool ShouldBomb;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool ShouldSpiral;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsBombing;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsSpiraling;
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public:
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UBomberAnimInstance();
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};
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