DRG-Femboy-Voice/Source/FSD/Public/BomberAnimInstance.h
2025-04-15 12:39:31 -07:00

26 lines
761 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "FlyingBugAnimInstance.h"
#include "BomberAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UBomberAnimInstance : public UFlyingBugAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ShouldBomb;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ShouldSpiral;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsBombing;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsSpiraling;
public:
UBomberAnimInstance();
};