DRG-Femboy-Voice/Source/FSD/Public/Boil.h
2025-04-15 12:39:31 -07:00

28 lines
722 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Boil.generated.h"
class UFSDPhysicalMaterial;
UCLASS(Blueprintable)
class ABoil : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFSDPhysicalMaterial*> PhysicalMaterials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_MaterialIndex, meta=(AllowPrivateAccess=true))
int32 MaterialIndex;
public:
ABoil();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_MaterialIndex();
};