DRG-Femboy-Voice/Source/FSD/Public/BodyRotationManagerComponent.h
2025-04-15 12:39:31 -07:00

30 lines
945 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "Curves/CurveFloat.h"
#include "BodyRotationManagerComponent.generated.h"
class USceneComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UBodyRotationManagerComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve KnockBackCurve;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<USceneComponent> RotationComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LerpSpeed;
public:
UBodyRotationManagerComponent();
UFUNCTION(BlueprintCallable)
void ApplyKnockBack(float force, float Duration, const FVector& Direction);
};