DRG-Femboy-Voice/Source/FSD/Public/BezerkPerkComponent.h
2025-04-15 12:39:31 -07:00

26 lines
670 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "FloatPerkComponent.h"
#include "BezerkPerkComponent.generated.h"
class UPawnStat;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UBezerkPerkComponent : public UFloatPerkComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UPawnStat* BoostedStat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AmountPerValue;
public:
UBezerkPerkComponent();
protected:
UFUNCTION(BlueprintCallable)
void OnHealthChanged(float Health);
};