26 lines
670 B
C++
Executable file
26 lines
670 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "FloatPerkComponent.h"
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#include "BezerkPerkComponent.generated.h"
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class UPawnStat;
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UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UBezerkPerkComponent : public UFloatPerkComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPawnStat* BoostedStat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AmountPerValue;
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public:
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UBezerkPerkComponent();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnHealthChanged(float Health);
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};
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