DRG-Femboy-Voice/Source/FSD/Public/BasicPistol.h
2025-04-15 12:39:31 -07:00

39 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "AmmoDrivenWeapon.h"
#include "BasicPistol.generated.h"
class UDamageComponent;
class UFSDPhysicalMaterial;
class UHealthComponentBase;
class UPrimitiveComponent;
UCLASS(Blueprintable)
class ABasicPistol : public AAmmoDrivenWeapon {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageComponent* DamageComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BurstArmorDamageMultiplier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ConsecutiveHitsDamageBonus;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ConsecutiveHitsMaxBonus;
public:
ABasicPistol();
protected:
UFUNCTION(BlueprintCallable)
void OnTargetDamaged(UHealthComponentBase* Health, float Amount, UPrimitiveComponent* HitComponent, UFSDPhysicalMaterial* PhysicalMaterial);
UFUNCTION(BlueprintCallable)
void OnHit(const FHitResult& HitResult, bool isAlwaysPenetrated);
};