DRG-Femboy-Voice/Source/FSD/Public/BaseArmorDamageComponent.h
2025-04-15 12:39:31 -07:00

34 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "ArmorDamageEffects.h"
#include "ArmorShatterDelegateDelegate.h"
#include "BaseArmorDamageComponent.generated.h"
class UFSDPhysicalMaterial;
class USkeletalMeshComponent;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UBaseArmorDamageComponent : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ArmorDamageEnabled;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FArmorShatterDelegate OnArmorShatteredEvent;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FArmorDamageEffects ArmorBreakEffects;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFSDPhysicalMaterial*> ArmorPhysMats;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* Mesh;
public:
UBaseArmorDamageComponent();
};