DRG-Femboy-Voice/Source/FSD/Public/BTTask_TunnelToTarget.h
2025-04-15 12:39:31 -07:00

28 lines
795 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "BehaviorTree/BehaviorTreeTypes.h"
#include "UObject/NoExportTypes.h"
#include "BTTask_TunnelToTarget.generated.h"
UCLASS(Blueprintable)
class UBTTask_TunnelToTarget : public UBTTaskNode {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBlackboardKeySelector TargetKey;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BurrowSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BurrowDuration;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatInterval DurationClamp;
public:
UBTTask_TunnelToTarget();
};