DRG-Femboy-Voice/Source/FSD/Public/BTTask_SetCondition.h
2025-04-15 12:39:31 -07:00

21 lines
542 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "BehaviorTree/BehaviorTreeTypes.h"
#include "BTTask_SetCondition.generated.h"
UCLASS(Blueprintable)
class UBTTask_SetCondition : public UBTTaskNode {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBlackboardKeySelector ConditionalKey;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool Value;
public:
UBTTask_SetCondition();
};