31 lines
953 B
C++
Executable file
31 lines
953 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTTaskNode.h"
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#include "BehaviorTree/BehaviorTreeTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "BTTask_FindPointNearTarget.generated.h"
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UCLASS(Blueprintable)
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class FSD_API UBTTask_FindPointNearTarget : public UBTTaskNode {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBlackboardKeySelector TargetKey;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBlackboardKeySelector LocationKey;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Distance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector ManualOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool FromCenterOfMass;
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public:
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UBTTask_FindPointNearTarget();
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};
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