35 lines
1 KiB
C++
Executable file
35 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h"
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#include "UObject/NoExportTypes.h"
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#include "BTTask_FakePhysicsMove.generated.h"
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class UFakeMoverSettings;
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UCLASS(Blueprintable)
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class UBTTask_FakePhysicsMove : public UBTTask_BlackboardBase {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float EndMaxSpeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector InitialLocalVelocity;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector InitialGlobalVelocity;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool EndRequireSolidGround;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFakeMoverSettings* MoveSettings;
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public:
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UBTTask_FakePhysicsMove();
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};
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