DRG-Femboy-Voice/Source/FSD/Public/BTTask_FakePhysicsMove.h
2025-04-15 12:39:31 -07:00

35 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h"
#include "UObject/NoExportTypes.h"
#include "BTTask_FakePhysicsMove.generated.h"
class UFakeMoverSettings;
UCLASS(Blueprintable)
class UBTTask_FakePhysicsMove : public UBTTask_BlackboardBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float EndMaxSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector InitialLocalVelocity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector InitialGlobalVelocity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool EndRequireSolidGround;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFakeMoverSettings* MoveSettings;
public:
UBTTask_FakePhysicsMove();
};