DRG-Femboy-Voice/Source/FSD/Public/BTService_FindAttackable.h
2025-04-15 12:39:31 -07:00

40 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTService.h"
#include "BehaviorTree/BehaviorTreeTypes.h"
#include "GameplayTagContainer.h"
#include "BTService_FindAttackable.generated.h"
UCLASS(Blueprintable)
class UBTService_FindAttackable : public UBTService {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBlackboardKeySelector TargetKey;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool MustBeAlive;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool SwithToBetterTargets;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool RegisterForPositioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool IsFlying;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CanShoot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TargetingRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery TargetQuery;
public:
UBTService_FindAttackable();
};