28 lines
878 B
C++
Executable file
28 lines
878 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTDecorator.h"
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#include "BehaviorTree/BehaviorTreeTypes.h"
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#include "BTDecorator_IsUnderCeiling.generated.h"
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UCLASS(Blueprintable)
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class UBTDecorator_IsUnderCeiling : public UBTDecorator {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ProjectileAttackName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName SocketName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Acceptance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool DrawDebug;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBlackboardKeySelector TargetKey;
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UBTDecorator_IsUnderCeiling();
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};
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