DRG-Femboy-Voice/Source/FSD/Public/BEEMissionTemplate.h
2025-04-15 12:39:31 -07:00

55 lines
1.9 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BEETemplateItem.h"
#include "RandInterval.h"
#include "SavableDataAsset.h"
#include "BEEMissionTemplate.generated.h"
class UDifficultySetting;
class UMissionComplexity;
class UMissionDuration;
class UMissionTemplate;
UCLASS(Blueprintable)
class UBEEMissionTemplate : public USavableDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MissionCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<UDifficultySetting*> Difficulties;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FBEETemplateItem> missions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CreditsPerPrimaryObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CreditsPerSecondaryObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 XPPerPrimaryObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 XPPerSecondaryObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float HazardBonus;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandInterval MutatorCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandInterval WarningCount;
UBEEMissionTemplate();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsDurationAllowed(UMissionTemplate* mission, UMissionDuration* Duration) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsComplexityAllowed(UMissionTemplate* mission, UMissionComplexity* Complexity) const;
};