DRG-Femboy-Voice/Source/FSD/Public/AttackCooldownComponent.h
2025-04-15 12:39:31 -07:00

30 lines
902 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "AttackCooldown.h"
#include "AttackCooldownComponent.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UAttackCooldownComponent : public UActorComponent {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FAttackCooldown> AttackCooldowns;
public:
UAttackCooldownComponent();
UFUNCTION(BlueprintCallable)
void SetCooldown(const FName& AttackName, float cooldownSeconds);
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsAttackOffCooldown(const FName& AttackName) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsAnyAttackOffCooldown() const;
UFUNCTION(BlueprintCallable)
void AttackUsed(const FName& Name);
};