DRG-Femboy-Voice/Source/FSD/Public/AttackBaseComponent.h
2025-04-15 12:39:31 -07:00

65 lines
1.9 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "Templates/SubclassOf.h"
#include "AttackBaseComponent.generated.h"
class AActor;
class UAttackBaseComponent;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UAttackBaseComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName AttackName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxSurfaceAngle;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatInterval range;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxRange;
public:
UAttackBaseComponent();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
UAttackBaseComponent* ReplaceAttackComponent(UAttackBaseComponent* componentToReplace, TSubclassOf<UAttackBaseComponent> newComponentClass);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveCompleteAttack();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveAttackTarget(AActor* Target);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveAbortAttack();
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
float GetMinRange() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
float GetMaxRange() const;
protected:
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void CompleteAttack(bool success);
public:
UFUNCTION(BlueprintCallable)
void AttackTarget(AActor* Target);
UFUNCTION(BlueprintCallable)
void AbortAttack();
};