23 lines
701 B
C++
Executable file
23 lines
701 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "CharacterStateComponent.h"
|
|
#include "AttachedStateComponent.generated.h"
|
|
|
|
UCLASS(Blueprintable, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class UAttachedStateComponent : public UCharacterStateComponent {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool DisableHeadLightOnEnter;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool EnableHeadLightOnExit;
|
|
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MaxPitch;
|
|
|
|
public:
|
|
UAttachedStateComponent();
|
|
};
|
|
|