23 lines
621 B
C++
Executable file
23 lines
621 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AfflictionEffect.h"
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#include "AttachMeshesAfflictionItem.h"
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#include "AttachMeshesAfflictionEffect.generated.h"
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class UParticleSystem;
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UCLASS(Blueprintable)
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class UAttachMeshesAfflictionEffect : public UAfflictionEffect {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FAttachMeshesAfflictionItem> AttachItems;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UParticleSystem* OnRemoveEffect;
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public:
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UAttachMeshesAfflictionEffect();
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};
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