DRG-Femboy-Voice/Source/FSD/Public/AttachMeshesAfflictionEffect.h
2025-04-15 12:39:31 -07:00

23 lines
621 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AfflictionEffect.h"
#include "AttachMeshesAfflictionItem.h"
#include "AttachMeshesAfflictionEffect.generated.h"
class UParticleSystem;
UCLASS(Blueprintable)
class UAttachMeshesAfflictionEffect : public UAfflictionEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FAttachMeshesAfflictionItem> AttachItems;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UParticleSystem* OnRemoveEffect;
public:
UAttachMeshesAfflictionEffect();
};