DRG-Femboy-Voice/Source/FSD/Public/AssetsToLoadSettings.h
2025-04-15 12:39:31 -07:00

16 lines
360 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AssetsToLoadSettings.generated.h"
class AActor;
USTRUCT(BlueprintType)
struct FAssetsToLoadSettings {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSoftClassPtr<AActor>> ActorsPermanently;
FSD_API FAssetsToLoadSettings();
};