DRG-Femboy-Voice/Source/FSD/Public/ArmorPiece.h
2025-04-15 12:39:31 -07:00

51 lines
1.6 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ItemIDInterface.h"
#include "LoadoutItem.h"
#include "SaveGameIDInterface.h"
#include "Templates/SubclassOf.h"
#include "ArmorPiece.generated.h"
class AArmorPiece;
class AItem;
class ALoadoutItemProxy;
class UItemID;
class UPawnStat;
class UUpgradableGearComponent;
UCLASS(Abstract, Blueprintable)
class AArmorPiece : public AActor, public ISaveGameIDInterface, public IItemIDInterface, public ILoadoutItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UUpgradableGearComponent* Upgradable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<UPawnStat*, float> StatModifiers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<ALoadoutItemProxy> LoadoutProxy;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UItemID* ItemID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> WeaponPreviewClass;
public:
AArmorPiece();
UFUNCTION(BlueprintCallable, BlueprintPure)
TSubclassOf<AActor> GetWeaponViewClass() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
static AArmorPiece* GetArmorPieceDefaultObject(TSubclassOf<AArmorPiece> armorPieceClass);
// Fix for true pure virtual functions not being implemented
UFUNCTION(BlueprintCallable)
TSubclassOf<AItem> GetLoadoutItemClass() const override PURE_VIRTUAL(GetLoadoutItemClass, return NULL;);
};