DRG-Femboy-Voice/Source/FSD/Public/ArmorHealthItem.h
2025-04-15 12:39:31 -07:00

30 lines
946 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ArmorHealthSubItem.h"
#include "ArmorHealthItem.generated.h"
USTRUCT(BlueprintType)
struct FArmorHealthItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 MaterialIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool HealthIsBreakPercentage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool OverrideAffectedByAmorBreak;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool NewAffectedByArmorBreak;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool OverrideArmorDamageEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FArmorHealthSubItem> ArmorBones;
FSD_API FArmorHealthItem();
};