30 lines
946 B
C++
Executable file
30 lines
946 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ArmorHealthSubItem.h"
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#include "ArmorHealthItem.generated.h"
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USTRUCT(BlueprintType)
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struct FArmorHealthItem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 MaterialIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool HealthIsBreakPercentage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool OverrideAffectedByAmorBreak;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool NewAffectedByArmorBreak;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool OverrideArmorDamageEnabled;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FArmorHealthSubItem> ArmorBones;
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FSD_API FArmorHealthItem();
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};
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