26 lines
714 B
C++
Executable file
26 lines
714 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AfflictionEffect.h"
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#include "EItemCategory.h"
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#include "AnimatedItemParticleAfflictionEffect.generated.h"
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class UParticleSystem;
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UCLASS(Blueprintable)
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class UAnimatedItemParticleAfflictionEffect : public UAfflictionEffect {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EItemCategory ItemCategory;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UParticleSystem* ParticleEffect;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName Socket;
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public:
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UAnimatedItemParticleAfflictionEffect();
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};
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