DRG-Femboy-Voice/Source/FSD/Public/AnimatedItemParticleAfflictionEffect.h
2025-04-15 12:39:31 -07:00

26 lines
714 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AfflictionEffect.h"
#include "EItemCategory.h"
#include "AnimatedItemParticleAfflictionEffect.generated.h"
class UParticleSystem;
UCLASS(Blueprintable)
class UAnimatedItemParticleAfflictionEffect : public UAfflictionEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EItemCategory ItemCategory;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UParticleSystem* ParticleEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Socket;
public:
UAnimatedItemParticleAfflictionEffect();
};