34 lines
1.2 KiB
C++
Executable file
34 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h"
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#include "AnimNotifyState_TimedParticleEffectWithImpactDecals.generated.h"
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class UMaterialInterface;
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class UPhysicalMaterial;
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UCLASS(Blueprintable, CollapseCategories, EditInlineNew)
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class UAnimNotifyState_TimedParticleEffectWithImpactDecals : public UAnimNotifyState_TimedParticleEffect {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInterface* DecalMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DecalSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FadeStartDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FadeDuration;
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public:
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UAnimNotifyState_TimedParticleEffectWithImpactDecals();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnParticleCollision(FName EventName, float EmitterTime, int32 ParticleTime, FVector Location, FVector Velocity, FVector Direction, FVector Normal, FName BoneName, UPhysicalMaterial* PhysMat) const;
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};
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