DRG-Femboy-Voice/Source/FSD/Public/AnimNotifyState_SpawnSkeletalMesh.h
2025-04-15 12:39:31 -07:00

38 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "AnimNotifyState_SpawnSkeletalMesh.generated.h"
class UAnimSequenceBase;
class USkeletalMesh;
UCLASS(Blueprintable, CollapseCategories, EditInlineNew, MinimalAPI)
class UAnimNotifyState_SpawnSkeletalMesh : public UAnimNotifyState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USkeletalMesh* Mesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimSequenceBase* AnimationToPlay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseFirstPersonComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SocketName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector ScaleOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector LocationOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator RotationOffset;
UAnimNotifyState_SpawnSkeletalMesh();
};