34 lines
974 B
C++
Executable file
34 lines
974 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "AnalogAimSettings.generated.h"
|
|
|
|
class UCurveFloat;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FAnalogAimSettings {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FVector2D AimRate;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UCurveFloat* SensitivityCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float LookAtStickyness;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float StickynessRecoverySpeed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float StickynessMaxSensitivity;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FVector2D ThirdPersonLookRate;
|
|
|
|
public:
|
|
FSD_API FAnalogAimSettings();
|
|
};
|
|
|