DRG-Femboy-Voice/Source/FSD/Public/AnalogAimSettings.h
2025-04-15 12:39:31 -07:00

34 lines
974 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "AnalogAimSettings.generated.h"
class UCurveFloat;
USTRUCT(BlueprintType)
struct FAnalogAimSettings {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D AimRate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCurveFloat* SensitivityCurve;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LookAtStickyness;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StickynessRecoverySpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StickynessMaxSensitivity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D ThirdPersonLookRate;
public:
FSD_API FAnalogAimSettings();
};