27 lines
837 B
C++
Executable file
27 lines
837 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EnemyGroupDescriptor.h"
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#include "AmberEventEnemyPool.generated.h"
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UCLASS(Blueprintable)
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class UAmberEventEnemyPool : public UEnemyGroupDescriptor {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxTimeBetweenSpawn;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinTimeBetweenSpawn;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxEnemyCap;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 AmbersNeededdToComplete;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 AmbersNeededOnePlayer;
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UAmberEventEnemyPool();
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};
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