45 lines
1.4 KiB
C++
Executable file
45 lines
1.4 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "Engine/EngineTypes.h"
|
|
#include "Templates/SubclassOf.h"
|
|
#include "AdicPuddle.generated.h"
|
|
|
|
class APlayerCharacter;
|
|
class UPrimitiveComponent;
|
|
class USoundBase;
|
|
class USphereComponent;
|
|
class UStatusEffect;
|
|
|
|
UCLASS(Blueprintable)
|
|
class AAdicPuddle : public AActor {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
USphereComponent* SphereTrigger;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
USoundBase* SpawnSound;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSubclassOf<UStatusEffect> InflictedStatusEffect;
|
|
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float LifeTime;
|
|
|
|
public:
|
|
AAdicPuddle();
|
|
protected:
|
|
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
|
|
void Receive_OnPlayerBeginOverlap(APlayerCharacter* Player);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnPuddleEndOverLap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnPuddleBeginOverLap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
|
|
|
|
};
|
|
|